BILAL JALIL'S PORTFOLIO
Bilal Jalil
Composer, Sound Designer, Producer

Bilal Jalil, also known as Billy502, is a skilled composer, sound designer, and producer with a background in game design, video editing, and audio production. With a passion for interactive media, he has composed music for games such as The Heart of the Forest and received the Endeavor Award for Music. Bilal's expertise spans multiple disciplines, including game design, live sound setup, and music production. His strong technical and creative skills make him valuable to multimedia and entertainment projects.
Skills
2019 - Current
Game Designer
I started doing game design in my first year of college and was tasked to work on a Game Design Document (GDD) for a major project to work on for the following semester. I then was tasked into making that simple game by myself by the end of the year for our final year assignment/project.
I took an interest to game design and started studying at AIE on game development as a designer and learned how to make documentation, using C# for simple programming, Maya for simple modeling and other design skills such as level design, UI design, etc.
My personal skills are documentation as I like to create large and in-depth GDDs for projects, creating ideas/unique mechanics, level design and sound/music design.
For game design, I like to know everything at least a little bit so I can help in any aspects I can to a basic level and understanding.
2016 - Current
Video Editing
I started content creation as a side project, something for me to do for fun. I would record myself playing games and commenting and narrating over them to give a fun experience for people to watch and enjoy.
The content I like to create and edit are montage like videos and slightly slower but still highly edited gameplay videos, with more styles being experimented on as I gain more experience.
My skills in content creation are editing/trimming videos, videos that were previously a few hours long have been cut to significantly smaller times, and highly edited videos/sections, parts of videos with funny and interesting edits to make them more engaging and interesting.
2015 - Current
Sound/Music Designer
I started music in late primary school where I was part of a band and played the flute. I continued playing the flute for high school and college and was apart of the senior band, a band for older and also more talented musicians. During high school and college, I learned about music theory and how compose and write music in many different styles and genres.
At AIE, I took a liking towards sound and music design. For many projects, both for myself and in groups, I took the role of sound/music designer and created a large majority of the sound effects and music tracks for those projects.
What I like about sound design is creating sounds effects and the process of making those sounds and to see how they sound in-engine and in-game. My high skills for sound design are mostly folly sound effects and natural sounds.
For music design, I like creating unique and interesting sound tracks and listening to how they impact the game. My skills in music creation are creating music tracks that sound unique and interesting and give off interesting tones and vibes depending on the style I make them in.